We have read an interesting stat. information for World of Warcraft today and has the impulsion to write something down:) It is a news published in an Germany site in February 25, 2010. However I haven’t found the root resources. So that we are not sure if it’s correct. Anyway, just for funny here.
NetEase, who is the current operator of the Wow in China, in the fourth quarter online game revenues reached 1.1 billion Yuan (1.59 billion U.S. dollars), representing growth of 62% a year earlier, compared with the previous quarter by 40%. Income growth was mainly due to “World of Warcraft (area)” Since 2009 September 19, after starting to re-operate in the fourth quarter, the revenue contribution of the entire season.
Although the number of SNS in the stolen food for more than Blizzard online games “World of Warcraft,” the number of players, but the economic benefits arising from stealing food could not and the “World of Warcraft,” par. Especially in China, a WOW set off numerous topics, whether it is NINETOWNS with NetEase’s Running Out of Time, or also all the people go home for dinner, or shortly before the “net addiction of war”, WOW itself has more than a simple online games areas.
Here are some previous data for WOW charts, can be found in “World of Warcraft” influence. [Format - Words and then chart]
Statistic One – The total number of WOW players around the world more than 11.5 million, a figure and Cuba and the United States population or the population of New York, quite. Imagine New York has become a major Internet cafes, all Internet cafes in WOW, What a spectacular.
Statistic Two – Most of World of Warcraft Players in the world, comes from Asian players, nearly half. And 22% in North America, 17% came from Europe, 13% other areas.
Statistic Three – If the calculation of the players in North America and Europe, the total value of their subscription fee 800 million U.S. dollars, should be more than a year of Samoa (South Pacific island countries) GDP.
Statistic Four – Wow Humans is the most popular races – 19%.
Statistic Five – One in every five players is female gamers, so you want to hang commode, or to dance with the word online games. However, it has seen in China, the Hong Kong Association of women in the story of his life for justice.
Statistic Six – Every day about 16.6 million task was completed, 3.5 million auction took place T7 U.S. players, they spent the average time in the game than just work and watching TV less.
Statistic Seven – Global WOW server about 2 million a day, the cost of maintaining these servers is 13.6 million, equivalent to a brand new Audi R8 sports car.
Statistic Eight – MMORPG in the global market, WOW account for 62% of the market share, other similar games can offer.
Statistic Nine – 150 developers to create WOW in 30000 items, 7600 mission, 5300NPC and 1400 locations.