Island Conquests – World of Warcraft
The patch 3.2 was submitted to a new battlefield, calculated at 40 players, technically – the biggest since the old instance Naxxramas.
In the Burning Crusade expansion and the Wrath of the Lich King raid dungeons capacity was limited to 25 people, and imposed new battlefields Eye of Storm and The Island of the Ancients had a seating capacity of only 15 people on each side. Apparently, Island Conquests marked the return of epic battles, unseen since Alterac Valley, to be exact – the epic battles without lag, not seen since Wintergrasp.
Tasks
To win on this battlefield, there are two different ways, similar improvements Alterac Valley: kill the enemy general or to reduce to zero the number of enemy reinforcements. The leader of the forces of the Horde – The commander Agmar, orc, in whose name the directory named in the Dragonblight, the leader Kor’kronskoy guards. It is opposed by Commander Halford Zmeeverzhets, leader of the Seventh Legion, which players of the Alliance met for the first time in the Fortress Guard Winters in Dragonblight. He practically does not differ from his antagonist, with the exception of what looks like dressed in epics of Solar kolodtsa.Srazhenie with bosses Unfortunately for the interest, but fortunately for the game balance, Agmar and Halford are identical in every aspect, except the fact that one of them green-and short-tempered, and another – prim and decent. Both have approximately 800 thousand units in the health level 80 bracket, and a couple of skills. The first skill – Throw a dagger, acting on the far distance, hanging ticking DoT – for him to serve any player. Second – deathblow, whose name is familiar to everyone – he hits the target, and hangs a negative effect (debuff), which reduces the amount of treatment by half. The last and most dramatic is the ability to cool swoop, before applying the boss which is concentrated within two seconds, then jumps into the air, hit the ground after landing and discards all, causing little damage.
Unlike the bosses Alterac Valley, where you can tank properly-equipped fighter, design Agmara and Zmeeverzhtsa implied attack the crowd. The negative effect of the “fatal blow” and “swoop” complicate the usual tanking, and the arrangement of the hall boss difficult rapid emergence of a sufficient number of players on the same floor. The idea is that the floor rose to the number of soldiers needed to minimize the impact of random shocks, then you just need to do damage to death the boss. That is why it is also important to break those fortifications, the Allies continued to arrive in a fortress in case of need. In short, the order of battle is this: the crowd beat the boss, healers heal, fighters inflict damage, the victory.
Resources
Despite the fact that the fastest way possible to finish the game, killing the general, is sometimes necessary to play on resources. Each side starts with 300 points of resources that are falling with each death of players. Capture of certain points can add resources or slow down their reduction until the end of the match. On the map there are two locations, the Presentation resources – this quarry and the refinery, which at controlling the winning end of battle, you can unlock the achievement of “excess resources”. In addition, monitoring of both sites will give more honor, increasing the incentive for their capture.
Three other gaming locations is also of interest to the players (each one offers different benefits) – this Dokie, Hangar and Workshop. Docks are on the west and give access to the “Glaive thrower” – anti-cars, which can also cause serious damage to buildings. If one party controls this point, its players can revive at a nearby cemetery.
Workshop provides players with access to the “destroyer” and “siege engines”, are identical to those that are in Wintergrasp, but also includes a cemetery in the center of the map.
The latter, most interesting, location – “Hangar” – makes it possible to use the airship, circulating over the battlefield, through which you can make jumps with a parachute into the fortress of the enemy and fire it from the onboard instruments. Like the other two locations, the Angara has its own cemetery, owned controlling his side.
Each of these sites offers different possibilities of penetration into the enemy fortress, and none of them gives an overwhelming superiority. Most exciting point is usually the Hangar – thanks to him, you can quickly get into the fortress and get access to powerful seforievym bombs. In general, while the gate is not broken, the airship can not be a reliable method of uninterrupted supply of players. However, users who are a pleasure to jump into enemy territory, are an excellent opportunity to immediately plunge into the very hot spot of the battlefield.
Control of docks and workshop offers a more traditional and reliable ways to get into the castle as Wintergrasp and in other places.
Victory Conditions
To win a break down the gate and kill the general – it is really easy. If you are using for landing the airship, desantiruytes inside, try to trim a bomb and inflict damage to the gate, preferably so that at the center. If you control and Docks, and the workshop, focus on the use of machines to break the gate. Since the Glaive Thrower is an excellent anti-vehicle, and the achievement of “… from the Glaive and die” explicitly encourages use the Glaive to destination, focus on achieving the most rapid results. The faster the fall the gates, the easier it will be raid to enter the hall of General and defeat him.
It is important not to forget to capture the cemetery inside the fortress, as it will regenerate directly on the enemy base, creating all the necessary prerequisites for a confident victory over the boss. Nothing special and sophisticated in the tactics there, but you must try to maintain some coordination in the capture and retention of relevant points. For example, when the gate was broken, none of the three points almost no longer matters, except, perhaps, a nearby cemetery. Most of the battles played when the team is scattered on the map – because of the efforts of the enemy defense, death, or just being distracted by that no hitting after cracking the gate.
In contrast to Alterac Valley, where the movement of forces can occur both forward and backward – the towers, bunkers and cemeteries are passed from hand to hand – movement on the Island Conquests is predominantly in one direction – forward. Horde moving south, and the Alliance – to the north. This is the first and only battlefield, where the base of the Horde is in the north. Practically, it’s just an interesting observation, does not affect the strategy.
Island Conquests – fast and interesting battle for 40 players. At the same time, even with so many players it does not always feel like an epic Alterac Valley or Wintergrasp – mainly due to the fact that the team is scattered across the map. Unlike Alterac where the bottlenecks on the map sometimes provoke battles of epic proportions, Island Conquests is so extensive that often PvP is reduced to small skirmishes. In any case, it has enough capability to fight for those looking for such entertainment – from the struggle for individual points to the battle inside the fortress.
